RSVSR How to Win Arc Raiders PvP With the Top 5 Guns
Arc Raiders has this nasty habit of punishing "good enough" choices. You drop in, you hear shots in the distance, and you're instantly doing the math: what can I lose, and what can I actually win with. That's why people keep circling back to the same handful of weapons. If you're stocking up on ARC Raiders Coins and trying to make your runs pay for themselves, you'll want guns that either punch above their price or end fights before they get messy.
1) Stitcher: Cheap, Fast, and Mean
The Stitcher is what you bring when you don't feel like donating gear to the lobby. It's affordable, easy to justify, and it works because it shoots so fast that mistakes don't always kill you. The real trick is the headshot multiplier. Land a few clean taps up top and suddenly the "budget SMG" is deleting players who thought their armor made them safe. You'll notice good players don't baby this gun—they take it into risky raids on purpose, because the upside is ridiculous for the cost.
2) Il Toro: Close Range, No Negotiations
If you spend any time in tight streets, stairwells, or those awful little rooms with two doors, you already know what happens. Someone swings wide, you both panic, and whoever has the better close-range answer walks out. The Il Toro is that answer. Even at a basic level it hits hard enough to stop a push cold, and you don't need a museum-quality build to make it scary. It's the weapon that lets you play aggressive without pretending you're invincible.
3) Renegade: The Mid-Range Workhorse
The Renegade is the gun you pick when you want options. It's steady, it behaves, and it doesn't force you into one style. You can hold angles, take quick peeks, and keep pressure on someone trying to rotate. The headshot bonus is strong enough that good aim still pays off, but you're not stuck praying for perfect shots like you are with some of the more extreme picks. In real raids, that flexibility matters more than people like to admit.
4) Anvil and 5) Venator: Skill Check, Then a Problem
The Anvil is for players who can stay calm and click heads when it counts. Miss, and the slow rhythm can get you punished fast. Hit, and it feels unfair, because that headshot damage swings fights instantly. The Venator takes that idea and pushes it over the edge: two bullets per pull, brutal headshot value, and a time-to-kill that barely gives anyone a chance to react. If you're gearing up consistently, it's worth thinking about how you fund those runs too—some players top off supplies and currency through marketplaces like RSVSR while still building around the same rule the meta keeps shouting: win the headshots, or lose the raid.
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