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MMOexp CFB 26: Spend points only on core ratings
Speed and athleticism are essential for quarterbacks, but scouting every prospect is time-consuming. The trick is to use the "playing time dealbreaker" for CUT 26 Coins three-star athlete quarterbacks.
Add all three-star athlete quarterbacks to the recruiting board, then sort by the playing time dealbreaker. Prospects with an A+ grade are typically the best quarterbacks in the class, often outperforming some five-star players. This grade indicates a higher overall entering freshman year. While it doesn't guarantee elite development traits, it signals strong base attributes without the need for exhaustive scouting.
This method is adaptable to other positions as well.
Identifying Fast Running Backs
Running backs vary significantly in speed and play style. Contact-seeking backs are generally slower, but some arrive with 90+ speed.
Recommended process:
Select all four-star contact-seeking running backs in the recruiting menu.
Sort by the playing time dealbreaker.
Focus on prospects with A+ grades, which often correlate with higher overall and gym status.
This approach has proven reliable. In one recruiting class, every A+ contact-seeking running back scouted arrived at the gym with strong speed-89–91-providing immediate impact potential even for a slower archetype.
Finding Elite Receivers
The speedster archetype is the prime target for receivers. The process:
Sort by position: receiver, then archetype: speedster.
Add all four-star prospects to the board.
Examine the playing time dealbreaker.
Prospects with A+ grades consistently arrive with 93–94 speed and solid acceleration, saving resources that would otherwise be spent upgrading speed. Size trends are also noticeable: taller prospects often combine height and speed effectively. State trends matter too, particularly Florida, where four-star speedsters almost always deliver elite speed and size.
Defensive Gems: Field Corners and Bump-and-Run
Defensive backs can also be identified efficiently. Field corners tend to be slower, but focusing on A+ playing time grades within this archetype uncovers prospects with 89–90 speed, faster than the typical field corner.
The bump-and-run archetype produces some of the fastest cornerbacks. Sorting four-star prospects by playing time dealbreaker reveals players with 94–95 speed and 95 acceleration, capable of matching up with top receivers.
The principle remains consistent: archetype plus playing time dealbreaker equals efficiency. Scouting can be minimized while still targeting elite players.
Linebackers and Linemen
For linebackers, the athlete thumper archetype produces high-speed, high-potential players. Scouting A+ prospects in this group often reveals 89–90 speed, exceptional for the position.
Offensive linemen: athlete centers are the fastest O-line prospects and can be converted to tackle if needed. Defensive linemen: convert athlete linebackers or speed rushers to edge rusher roles to acquire fast, explosive players in the trenches.
Why This Method Works
The formula is simple:
Position group + archetype + playing time dealbreaker = high-value recruits
Position group narrows the search.
Archetype ensures comparison among similar players.
Playing time dealbreaker identifies higher overall prospects, often gym status.
Sticking to a single archetype eliminates guesswork and highlights top prospects efficiently.
Tips for Maximum Effectiveness
Use consistent archetypes: Avoid mixing archetypes; differing overalls can skew results.
Track state trends: Certain states produce faster, higher-rated athletes in specific archetypes.
Prioritize speed: Speed is expensive to upgrade, so target prospects who arrive fast.
Apply across positions: This method works for quarterbacks, receivers, running backs, linebackers, defensive backs, and offensive linemen.
This approach increases the hit rate on gym players and hidden gems while reducing scouting hours. Efficiency in recruiting can significantly impact team development in CFB 26 Dynasty. A large number of cheap CUT 26 Coins can also be very helpful.
The Hidden Secrets Behind Position Change Exploits in CFB 26 Dynasty
Position changes in CFB 26 Dynasty are no longer just a quality-of-life feature to balance your depth chart. This year, they are one of the most powerful-and dangerous-tools in roster building. Used correctly, position changes can accelerate player growth, optimize archetypes, and maximize long-term ceilings. Used incorrectly, they can permanently ruin a player.
The key difference between average Dynasty players and dominant ones is understanding when, why, and how to change positions.
Why Position Changes Matter More Than Ever in CFB 26
In previous titles, position changing was often abused as a shortcut. Players flipped positions back and forth to unlock top-tier abilities for free, inflate overalls, and bypass normal progression. CFB 26 flipped that logic completely.
This year, position changes are about setting a foundation early, not farming abilities later. Instead of boosting players instantly, careless position swaps now strip abilities, waste skill points, and lower ceilings. A large number of CUT 26 Coins can be very helpful to you.
If you want to dominate Dynasty, you must think long-term.
The Biggest Change from Last Year
In older versions, moving a player often unlocked their highest eligible ability tier automatically. A player who qualified for Platinum abilities could gain them simply by switching positions, saving massive amounts of skill points.
That exploit is gone.
In CFB 26, position changes frequently remove abilities instead of upgrading them. Worse, once those abilities are lost, they usually do not return-even if you move the player back to their original position.
That means every position change now carries risk.
Rule #1: Position Change Early or Don't Do It at All
The most important rule in CFB 26 Dynasty is this:
Establish a player's position early in their career.
Young players with few or no abilities are ideal candidates for position changes. They haven't invested skill points yet, and there's little risk of losing valuable traits.
Once a player develops Gold or Platinum abilities, changing positions becomes extremely dangerous. Elite recruits-especially five-stars with Platinum traits like Quick Jump, Shifty, or Dot-should almost never be moved once developed.
Last year rewarded late-career position swaps. This year punishes them.
Understanding Ability Loss
When you move a player:
Gold and Platinum abilities can disappear
Lost abilities do not automatically return
Rebuying them costs massive skill points
Late-career losses are often irreversible
For example, moving a defender with Gold House Call or Platinum Quick Jump can permanently downgrade them to Bronze-or remove the ability entirely. Rebuilding those abilities can cost 20–30 skill points, which is essentially an entire offseason of progression.
That's why established players should almost never be repositioned unless you fully understand the consequences.
Skill Point Hoarding: The Safe Workaround
If you might want to change a player's position later, the safest strategy is hoarding skill points.
That means:
Do not upgrade abilities
Spend points only on core ratings
Avoid physical traits and archetype-specific abilities
Ratings generally carry over between positions. Abilities often do not.
If you invest heavily in abilities, then position changing the player and losing them, you don't just lose the points you spent-you lose the future cost of cheap CFB 26 Coins rebuilding them. This is how players get "ruined."
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